In game development there's a lot of scratching your own itch and my latest diversion is a great example of that. More often than I care to count, when I'm working on a new feature something gets in a weird state and I need to see what's going on with the save. Once I figure out what happened and…Read more »
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Today we're going to learn how to create a nice border around the perimeter of an area in a hex map using Unity and a LineRenderer. Here I have it as a dotted purple line but you can make it look like anything you want with the flexibility of the line renderer! The foundation of the hex code here is…Read more »