Dillon Shook
Autodidact & Zero One Infinity Advocate
Location Boston, MA
Interests Programming, Photography, Cooking, Game Development, Reading, Guitar, Running, Travel, Never having enough time...
This Site Made with Astro, Cloudinary , and many many hours of writing, styling, editing, breaking things , fixing things, and hoping it all works out.
Education B.S. Computer Science, New Mexico Tech
Contact site at dillonshook dot com
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What language am I writing again?
March 23rd 2022
2K views
Have you ever had that brainfart moment when you’re writing code and forget what syntax you’re supposed to be using? An example is helpful:
773 words
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~4min read
How Hard is your Email to Say?
August 1st 2020
7K views
You’re at the doctors office, talking to an acquaintance, or ordering something on the phone and they ask the question: What’s your email? Depending on your name, age, and your life choices this can be a breeze or the dreaded question. How long does it take before you have to break out the phonetic alphabet? How many times do you have to repeat it?
596 words
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~3min read
Your Reach is More Than You Think
June 30th 2020
2K views
On analytics, influence, and creativity
453 words
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~2min read
A Critique of React Hooks Addendum
May 7th 2020
10K views
A follow up to A Critique of React Hooks including quiz results and more
906 words
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~5min read
A Critique of React Hooks
April 27th 2020
45K views
A few thoughts to consider when using React hooks
1235 words
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~6min read
Unity Save Game Editor
November 18th 2019
155K views
Hack your unity save games with this handy save game editor.
303 words
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~2min read
Hex Map Area Borders
June 16th 2019
4K views
Today we’re going to learn how to create a nice border around the perimeter of an area in a hex map using Unity and a LineRenderer. Here I have it as a dotted purple line but you can make it look like anything you want with the flexibility of the line renderer!
1639 words
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~8min read
Minimizing string GC in Unity
April 3rd 2019
1K views
An easy trap to fall into when you’re starting out in Unity is creating strings each frame in your update loop. Say you have score that can change from a bunch of things: eliminating foes, jumping on a block, collecting a ring, or just existing. Whatever floats your boat. Then in your score updater component you just do:
600 words
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~3min read
2024
13 posts
11-14
Starting Something New
11-07
The Pseudocode Programming Process
10-31
This Post is Cursed
10-24
Why AB Test If You Can ABCD Test?
10-17
What Do You Visualize While Programming?
10-11
How Do You Pronounce oklch?
10-02
2024: A Blog Odyssey from Ghost through Hugo to Astro
09-19
What Do You Think 2030 Will Be Like?
09-12
The Best Software Development Lifecycle
09-05
Change at the Highest Level Is Impossible
08-30
Where Did All the Tech Bloggers Go?
08-13
Failing Upwards Again
02-27
Planned App-solescence
2023
1 post
05-17
Tradeoffs in Testing
2022
3 posts
11-08
Testing Next.JS with Cypress and Mock Service Worker
09-15
What it Takes to Make a Game by Yourself
03-23
What language am I writing again?
2020
4 posts
08-01
How Hard is your Email to Say?
06-30
Your Reach is More Than You Think
05-07
A Critique of React Hooks Addendum
04-27
A Critique of React Hooks
2015
1 post
07-08
The Asynchronous Journey