Introducing Card Lang

When I was first starting the project that would become Solaria Tactics I knew that if you're going to make a card game, you better make the cards easy to design and tweak. There's going to be hundreds of cards each with special rules, conditions, actions and other crazy stuff I want to add. Designing all these cards and making sure they work as intended would be a big challenge then especially with a developer team of one. So the challenge was take a card description like "Deal 5 damage to all minions" and encode that into something the game engine can understand and execute when y…

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A Better Isometric Camera Control

Greetings from Solaria! This is the first dev blog post of many as I progress on the development of Solaria Tactics. Hopefully these will be useful for other developers on their long journeys in game development. Since the game is an isometric tactics game with simultaneous turns I really need to have a good camera control script so you can see what you need to and reposition it quickly for a better view in the heat of the moment. Unfortunately all the scripts I found online were incomplete at best and had glaring faults at worst. I needed something that had Click and drag panning that exactly…

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