All articles tagged as:

card-lang

Actions and Selections with Card Lang

When the events we set up in part 1 of exploring the card language fire it would be quite nice if they could actually do something! This is where actions get their chance to shine. There are a ton of different actions a card can take but we'll start out with just a few example ones like doing damage to pieces (Hit), healing them, or drawing a card. Just as we can have multiple events on a card we should also be able to have multiple actions for each event. We'll also need a way to pass arguments to these actions to tell them which pieces to hit, what player draws the card, and so on. So witho…

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Introducing Card Lang

When I was first starting the project that would become Solaria Tactics I knew that if you're going to make a card game, you better make the cards easy to design and tweak. There's going to be hundreds of cards each with special rules, conditions, actions and other crazy stuff I want to add. Designing all these cards and making sure they work as intended would be a big challenge then especially with a developer team of one. So the challenge was take a card description like "Deal 5 damage to all minions" and encode that into something the game engine can understand and execute when y…

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