Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive into the (nearly) four years of free time I spent making it.… Read more »
Today we’re going to learn how to create a nice border around the perimeter of an area in a hex map using Unity and a LineRenderer. Here I have it as a dotted purple line but you can make it look like anything you want with the flexibility of the line renderer!
The foundation of the hex code here is adapted from the Hex Map Series by Catlike Coding which has been super helpful for getting started.… Read more »
Greetings from Solaria! This is the first dev blog post of many as I progress on the development of Solaria Tactics. Hopefully these will be useful for other developers on their long journeys in game development.
Since the game is an isometric tactics game with simultaneous turns I really need to have a good camera control script so you can see what you need to and reposition it quickly for a better view in the heat of the moment.… Read more »